![]() ![]() The problem comes in the fact that every location is filled with fog and pop in, making it extremely difficult to read the upcoming track and adjust to oncoming obstacles. You’ll race through urban city streets with advertisements everywhere (mostly for the game’s publishers), green rural areas with winding hills and even a nice oasis that feels like it’s styled after the Joshua Tree with low-build houses in amongst the desert and cacti. Offering both some great technological advances alongside some regressive design choices, Motorhead is a real mixed bag at least on the PS1.įrom the opening cutscene to your first race where the vehicles have that gorgeous futuristic design, the menus are designed around speedometer and tracks showcase a variety of settings and nuances, there’s plenty to love. Its vision is clearly inspired by Blade Runner with smog everywhere, neon signs lighting the way and slick vehicles, which does at least make it plenty compelling. After a flashy opening sequence showing gorgeous cars skidding through urban landscapes, you’re flung into the game proper. Full of rewarding gameplay, it'll hold a special place in your collection long after other games have come and gone.Quite how far into the future Motorhead is set, I have no idea. And if you're looking for 3D platforming satisfaction a la Crash, look somewhere else.īut overall, Tomba! is an excellent addition to the PlayStation's library, and one that the system was sorely in need of. It's also not for everyone hardcore platformer fans will most likely be frustrated with the need to explore rather than just rush through each scene. It progresses slowly at points, but it's nothing that detracts from wanting to finish the game. I'm hard pressed to find any major flaws with the game. The only aspect which hasn't been changed in some way if the music, which unfortunately could have been much better. Better yet, the game has undergone a number of visual improvements over its Japanese release Gouraud shading on the backgrounds being the most notable.Ĭontrol has also undergone some welcome tweaking as well, becoming more responsive, and load times have been noticeably reduced. Fans of Fujiwara's past works will notice the visual style right off. Furthermore, character and stage design are top-notch. Tomba!'s mix of 2D sprites and 3D backgrounds works well, and the game is packed with personality. ![]() There are also a number of hidden sub-quests, so it really pays to wander off the beaten path now and again. ![]() Whether it be finding a lost item in the woods, or rescuing a stranded dog, it never gets boring or repetitive. What's truly impressive is that each sub-quest is unique - you never have the same goal twice. Here's where it becomes more of an adventure than a run-and-jump action game. Certain amounts of AP are needed to pass each area in the game. At various stages in the game, Tomba is assigned tasks to complete (rescue trapped villagers, for example), and once he does, he's rewarded with Adventure Points (AP). Much more than your standard platformer, however, this game is all about sub-quests. Control is spot-on, and fans of those games will eat this one up. In this respect, the game truly does play much like the classic 8- and 16-bit games, which inspired it: Ghosts & Goblins and Ghouls 'N Ghosts. Tomba has a variety of moves (jump, throw, attack) and weapons (mace, wood boomerang, stone boomerang), and there are plenty of demon pigs, spiders, and other foes to use them on. That's not to say there isn't a lot of old-school platform action to be had. Along the way, he'll embark on a number of side adventures - and that's where the game truly shines. Players control Tomba, a wild jungle boy out to retrieve his lucky golden bracelet from demon pigs that have overrun his land.
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